About

I learned systems by playing games.
Now I build software.

My background is in systems analysis — understanding how things connect, where the bottlenecks are, and why a process breaks down under pressure. But I didn't learn most of that in a classroom. I learned it by playing video games.

Games have a way of teaching systems thinking that nothing else quite matches. You don't read about supply chains — you mismanage one and watch your production line collapse. You don't study analytics — you lose a match because you never looked at the numbers. That kind of hands-on, consequence-driven learning sticks in a way that passive content simply doesn't.

PlayEDU exists because I kept seeing the same gap around me: people who needed a tool, and the right software did not exist. Education and game products are still one line of that work. Infrastructure and security software is the other, from the same habit of noticing a job that is being done the hard way. The games, learning tools, and collector apps are at playedu.games.

Mission

Build practical software for the job in front of someone — a classroom, a sideline, a collection, or a certificate that is about to expire.

Education & games

Simulations and coaching tools where the useful interface is the activity itself.

Collectors

Small tools for catalogs that deserve better than a spreadsheet.

Infrastructure

Certwatch, a hosted inventory of certificates published for your domains.

Where it started

The clearest example was in a classroom. Watching students sit through a business or operations course — disengaged, checking their phones — while the concepts being taught were the exact same ones I'd internalized years earlier by running a simulated factory in a game. The content wasn't the problem. The delivery was.

That became FactorySim: a simulation where students manage a factory, compete against their classmates, and discover efficiency and bottleneck concepts by actually dealing with them — not by reading about them.

SportsMan came from watching local coaches struggle to keep records for every single player — managing rosters, tracking plays, and piecing together stats across a full season on notepads and spreadsheets. The work was already being done. It just deserved a real tool.

TCG Scanner is for the collectors and players I know who spend hours manually cataloging and pricing cards. GradeWise Comics is the same kind of problem for comic books: whether sending one off to be graded will actually pay off.

Certwatch is the hosted certificate product. It keeps an inventory of certificates published for your domains, built only from public Certificate Transparency logs, and it can check the certificate a host is actually serving.

The thread across all of it

What I build

Practical software for a specific job — a classroom, a sideline, a collection, or a certificate inventory. Starting local, designed to scale.

How I think about it

Every product is a systems problem first. The game, the report, or the alert is just the way in — the one that actually gets used.

Who it's for

Coaches, instructors, collectors, and the people who run infrastructure and need to know which certificates exist.

Where things stand

PlayEDU is a solo operation, built alongside a full-time career in IT and infrastructure. SportsMan and FactorySim are both in alpha, with playable demos on playedu.games. TCG Scanner is open source and in alpha. GradeWise Comics is in development. Certwatch is live at certs.playedu.games.

If you want to talk about a game, Certwatch, or a gap you have hit — I'd like to hear from you. The roadmap is shaped by the people who actually need the tools.